I am a game designer with a focus on level design who is presently studying a BA in Creative Media and Game Technologies at Saxion University. My goal is to create entertaining, meaningful, and immersive gameplay experiences by using carefully built environments and player-centered design.
While I began with programming, I quickly realized that my skills are in the creative and design parts of development. This prompted me to specialize on level design, where I enjoy mixing aesthetics, flow, and usefulness to create memorable player experiences. Along with this specialty, I have extra experience in UI/UX design, 3D modeling, and material fabrication, allowing me to approach game development from a diverse and well-rounded standpoint.
Skills & Tools
The technologies and methodologies I use to bring game worlds to life