Unreal Game
Using the new Unreal Engine 5 features like Nanite and Lumen, but especially Quixel Bridge (a new free library of scanned objects and places in the real world), I made two different levels, learning how to properly set them up in a natural and realistic environment.
Froggero
I designed the entire 2D tilemapping level, from the death pits to the items and tiles themselves.
I'll Remember
The level was build by myself, everything from furniture to small plants and other things to make the house feel alive , using assets made by my team, making a 3D house environment.
Steam Rush
These are some of the levels I designed for a physics puzzle game we made where we had an owl travel through a selection of levels that had gravity, bounce and teleportation mechanics.
Call of Snail
These three pictures show three levels I designed for one of our first group projects. Our design was a point-and-click where we had a snail that was constantly moving, and you had to clear the path for it.

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